I have not updated the site in a while but that’s alright because I plan on getting back into it soon enough. I’ve decided to do a small post on myself, the new year, and new things I want to do. So without further ado… Exercise I get a little stir crazy every winter. […]Read more "Update on Shifty 2012"
DMs have a plethora of information at their fingertips concerning how to build adventures, encounters, and campaigns. When I began DMing for my friends I did nothing but read the DMG 1 and 2, the monster manuals, and D&D blogs. I’m a firm believer in stealing from other sources for your own benefit. This was […]Read more "Literature and D&D: A DMs Fuel"
I have seen a bit of controversy over the use of Companion Characters in 4th edition. Many people liken it to the dreaded DMPC and groan. In my time as a 4e DM I have found the companion character to be a useful tool in creating plot hooks and quests. The CC has never been […]Read more "Role Play and Small Parties: Companion Characters"
I played 4th Edition D&D for a short time in a friend’s campaign shortly before beginning my own descent into DMing. He ran a big battle session, similar to a Seven Samurai story, where we had to defend a town from a literal horde of kobolds. I was skeptical as to how he was going […]Read more "Handling Large Scale Battles: Army vs. Army"
Some months back I read AngryDM’s article on three stage or “act” solo monsters. I really enjoyed reading through the series of four articles and decided I wanted to make my very next solo fight a three stage encounter. I had a very cinematic scene planned out where my players were defending a fortress from […]Read more "Three Stage Bosses: Lestakrothos"
I love the beginning of a new campaign for D&D. There is so much going on at the table that it’s hard to take it all in. In less than a week I’m about to start DMing a brand new campaign and in many ways this will be our finest hour. Old players are coming […]Read more "That new campaign smell…"
I have found that music is a useful tool for DMs while designing and running campaigns. Dead air occurs while you’re reading through rulebooks or while your players are making decisions in the game. Sometimes music is useful to keep the pace of a game, keep you entertained while you’re designing encounters or maps, and […]Read more "Music: For play or for work?"